Arcaea Support¶
This game has the internal GPTString of arcaea:Touch
.
Note
For information on what each section means, please see Common Config.
Metrics¶
For more information on what metrics are and how they work, see [TODO]!
Provided Metrics¶
Metric Name | Type | Description |
---|---|---|
score |
Integer | The score value. This is between 0 and 10 million, plus bonus points dependent on how many shiny PUREs you get. |
lamp |
"LOST", "EASY CLEAR", "CLEAR", "HARD CLEAR", "FULL RECALL", "PURE MEMORY" | The type of clear this was. |
Derived Metrics¶
Metric Name | Type | Description |
---|---|---|
grade |
"D", "C", "B", "A", "AA", "EX", "EX+" | The grade this score was. |
Optional Metrics¶
Metric Name | Type | Description |
---|---|---|
fast |
Integer | The amount of mistakes in this score that were a result of hitting early. |
slow |
Integer | The amount of mistakes in this score that were a result of hitting late. |
maxCombo |
Integer | The largest combo in this score. |
Judgements¶
The following judgements are defined:
pure
far
lost
Rating Algorithms¶
Score Rating Algorithms¶
Name | Description |
---|---|
potential |
Potential as it is implemented in Arcaea. |
Session Rating Algorithms¶
Name | Description |
---|---|
naivePotential |
The average of your best 10 potentials this session. |
Profile Rating Algorithms¶
Name | Description |
---|---|
naivePotential |
The average of your best 30 potential values. This is different to in-game, as it does not take into account your recent scores in any way. |
Difficulties¶
Past
Present
Future
Beyond
Classes¶
Name | Type | Values |
---|---|---|
badge |
DERIVED | BLUE, GREEN, ASH_PURPLE, PURPLE, RED, ONE_STAR, TWO_STARS, THREE_STARS |
courseBanner |
PROVIDED | PHASE_1, PHASE_2, PHASE_3, PHASE_4, PHASE_5, PHASE_6, PHASE_7, PHASE_8, PHASE_9, PHASE_10, PHASE_11 |
Versions¶
ID | Pretty Name |
---|---|
mobile |
Mobile |
switch |
Nintendo Switch |
Supported Match Types¶
inGameStrID
songTitle
tachiSongID