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Arcaea Support

This game has the internal GPTString of arcaea:Touch.

Note

For information on what each section means, please see Common Config.

Metrics

For more information on what metrics are and how they work, see [TODO]!

Provided Metrics

Metric Name Type Description
score Integer The score value. This is between 0 and 10 million, plus bonus points dependent on how many shiny PUREs you get.
lamp "LOST", "EASY CLEAR", "CLEAR", "HARD CLEAR", "FULL RECALL", "PURE MEMORY" The type of clear this was.

Derived Metrics

Metric Name Type Description
grade "D", "C", "B", "A", "AA", "EX", "EX+" The grade this score was.

Optional Metrics

Metric Name Type Description
fast Integer The amount of mistakes in this score that were a result of hitting early.
slow Integer The amount of mistakes in this score that were a result of hitting late.
maxCombo Integer The largest combo in this score.

Judgements

The folowing judgements are defined:

  • pure
  • far
  • lost

Rating Algorithms

Score Rating Algorithms

Name Description
potential Potential as it is implemented in Arcaea.

Session Rating Algorithms

Name Description
naivePotential The average of your best 10 potentials this session.

Profile Rating Algorithms

Name Description
naivePotential The average of your best 30 potential values. This is different to in-game, as it does not take into account your recent scores in any way.

Difficulties

  • Past
  • Present
  • Future
  • Beyond

Classes

Name Type Values
badge DERIVED BLUE, GREEN, ASH_PURPLE, PURPLE, RED, ONE_STAR, TWO_STARS, THREE_STARS
courseBanner PROVIDED PHASE_1, PHASE_2, PHASE_3, PHASE_4, PHASE_5, PHASE_6, PHASE_7, PHASE_8, PHASE_9, PHASE_10, PHASE_11

Versions

ID Pretty Name
mobile Mobile
switch Nintendo Switch

Supported Match Types

  • inGameStrID
  • songTitle
  • tachiSongID