BMS (7K) Support¶
This game has the internal GPTString of bms:7K
.
Note
For information on what each section means, please see Common Config.
Metrics¶
For more information on what metrics are and how they work, see [TODO]!
Provided Metrics¶
Metric Name | Type | Description |
---|---|---|
score |
Integer | EX Score. This should be between 0 and the maximum possible EX on this chart. |
lamp |
"NO PLAY", "FAILED", "ASSIST CLEAR", "EASY CLEAR", "CLEAR", "HARD CLEAR", "EX HARD CLEAR", "FULL COMBO" | The type of clear this was. |
Derived Metrics¶
Metric Name | Type | Description |
---|---|---|
grade |
"F", "E", "D", "C", "B", "A", "AA", "AAA", "MAX-", "MAX" | Grades as they are in BMS. We also add MAX- (94.44...%) and MAX (100%) as their own grades for convenience. |
percent |
Decimal | EX Score divided by the maximum possible EX Score on this chart. |
Optional Metrics¶
Metric Name | Type | Description |
---|---|---|
fast |
Integer | The amount of mistakes in this score that were a result of hitting early. |
slow |
Integer | The amount of mistakes in this score that were a result of hitting late. |
maxCombo |
Integer | The largest combo in this score. |
bp |
Integer | The total bads + poors in this score. |
gauge |
Decimal | The life in percent (between 0 and 100) that was on the gauge at the end of the chart. |
gaugeHistory |
Array<Decimal> | A snapshot of the gauge percent throughout the chart. The values should be null from the point the user dies until the end of the chart. |
epg |
Integer | The amount of early PGreats in this score. |
egr |
Integer | The amount of early greats in this score. |
egd |
Integer | The amount of early goods in this score. |
ebd |
Integer | The amount of early bads in this score. |
epr |
Integer | The amount of early poors in this score. |
lpg |
Integer | The amount of late PGreats in this score. |
lgr |
Integer | The amount of late greats in this score. |
lgd |
Integer | The amount of late goods in this score. |
lbd |
Integer | The amount of late bads in this score. |
lpr |
Integer | The amount of late poors in this score. |
Judgements¶
The folowing judgements are defined:
pgreat
great
good
bad
poor
Rating Algorithms¶
Score Rating Algorithms¶
Name | Description |
---|---|
sieglinde |
A clearing algorithm that rewards you points based on how difficult an easy clear or hard clear was. |
Session Rating Algorithms¶
Name | Description |
---|---|
sieglinde |
The average of your best 10 sieglinde ratings this session. |
Profile Rating Algorithms¶
Name | Description |
---|---|
sieglinde |
The average of your best 20 sieglinde ratings. |
Difficulties¶
CHART
Classes¶
Name | Type | Values |
---|---|---|
genocideDan |
PROVIDED | NORMAL_1, NORMAL_2, NORMAL_3, NORMAL_4, NORMAL_5, NORMAL_6, NORMAL_7, NORMAL_8, NORMAL_9, NORMAL_10, INSANE_1, INSANE_2, INSANE_3, INSANE_4, INSANE_5, INSANE_6, INSANE_7, INSANE_8, INSANE_9, INSANE_10, INSANE_KAIDEN, OVERJOY |
stslDan |
PROVIDED | SL0, SL1, SL2, SL3, SL4, SL5, SL6, SL7, SL8, SL9, SL10, SL11, SL12, ST0, ST1, ST2, ST3, ST4, ST5, ST6, ST7, ST8, ST9, ST10, ST11 |
newGenerationDan |
PROVIDED | NORMAL_1, NORMAL_2, NORMAL_3, NORMAL_4, NORMAL_5, NORMAL_6, NORMAL_7, NORMAL_8, NORMAL_9, NORMAL_10, INSANE_0, INSANE_1, INSANE_2, INSANE_3, INSANE_4, INSANE_5, INSANE_6, INSANE_7, INSANE_8, INSANE_9, INSANE_10, INSANE_KAIDEN |
lnDan |
PROVIDED | DAN_1, DAN_2, DAN_3, DAN_4, DAN_5, DAN_6, DAN_7, DAN_8, DAN_9, DAN_10, KAIDEN, OVERJOY, UDON |
scratchDan |
PROVIDED | KYU_7, KYU_6, KYU_5, KYU_4, KYU_3, KYU_2, KYU_1, DAN_1, DAN_2, DAN_3, DAN_4, DAN_5, DAN_6, DAN_7, DAN_8, DAN_9, DAN_10, KAIDEN |
Versions¶
This game has no versions, and presumably doesn't need to disambiguate its IDs.
Supported Match Types¶
bmsChartHash
tachiSongID