GITADORA (Gita) Support
This game has the internal GPTString of gitadora:Gita
.
Note
For information on what each section means, please see Common Config.
Metrics
For more information on what metrics are and how they work, see [TODO]!
Provided Metrics
Metric Name |
Type |
Description |
percent |
Decimal |
The percent this score was worth. Sometimes referred to as 'Achievement Rate' in game. This is a value between 0 and 100. |
lamp |
"FAILED", "CLEAR", "FULL COMBO", "EXCELLENT" |
The type of clear this was. |
Derived Metrics
Metric Name |
Type |
Description |
grade |
"C", "B", "A", "S", "SS", "MAX" |
The grade this score was. |
Optional Metrics
Metric Name |
Type |
Description |
fast |
Integer |
The amount of mistakes in this score that were a result of hitting early. |
slow |
Integer |
The amount of mistakes in this score that were a result of hitting late. |
maxCombo |
Integer |
The largest combo in this score. |
Judgements
The folowing judgements are defined:
perfect
great
good
ok
miss
Rating Algorithms
Score Rating Algorithms
Name |
Description |
skill |
Skill Rating as it's implemented in game. |
Session Rating Algorithms
Name |
Description |
skill |
The average of your best 10 skill ratings this session. |
Profile Rating Algorithms
Name |
Description |
naiveSkill |
Your best 50 skill levels added together, regardless of whether the chart is HOT or not. |
Difficulties
BASIC
ADVANCED
EXTREME
MASTER
BASS BASIC
BASS ADVANCED
BASS EXTREME
BASS MASTER
Classes
Name |
Type |
Values |
colour |
DERIVED |
WHITE, ORANGE, ORANGE_GRD, YELLOW, YELLOW_GRD, GREEN, GREEN_GRD, BLUE, BLUE_GRD, PURPLE, PURPLE_GRD, RED, RED_GRD, BRONZE, SILVER, GOLD, RAINBOW |
Versions
ID |
Pretty Name |
konaste |
Konaste |
Supported Match Types
inGameID
songTitle
tachiSongID