GITADORA (Gita) Support
This game has the internal GPTString of gitadora:Gita.
Note
For information on what each section means, please see Common Config.
 
Metrics
For more information on what metrics are and how they work, see [TODO]!
Provided Metrics
| Metric Name | Type | Description | 
| percent | Decimal | The percent this score was worth. Sometimes referred to as 'Achievement Rate' in game. This is a value between 0 and 100. | 
| lamp | "FAILED", "CLEAR", "FULL COMBO", "EXCELLENT" | The type of clear this was. | 
Derived Metrics
| Metric Name | Type | Description | 
| grade | "C", "B", "A", "S", "SS", "MAX" | The grade this score was. | 
Optional Metrics
| Metric Name | Type | Description | 
| fast | Integer | The amount of mistakes in this score that were a result of hitting early. | 
| slow | Integer | The amount of mistakes in this score that were a result of hitting late. | 
| maxCombo | Integer | The largest combo in this score. | 
Judgements
The following judgements are defined:
- perfect
- great
- good
- ok
- miss
Rating Algorithms
Score Rating Algorithms
| Name | Description | 
| skill | Skill Rating as it's implemented in game. | 
Session Rating Algorithms
| Name | Description | 
| skill | The average of your best 10 skill ratings this session. | 
Profile Rating Algorithms
| Name | Description | 
| naiveSkill | Your best 50 skill levels added together, regardless of whether the chart is HOT or not. | 
Difficulties
- BASIC
- ADVANCED
- EXTREME
- MASTER
- BASS BASIC
- BASS ADVANCED
- BASS EXTREME
- BASS MASTER
Classes
| Name | Type | Values | 
| colour | DERIVED | WHITE, ORANGE, ORANGE_GRD, YELLOW, YELLOW_GRD, GREEN, GREEN_GRD, BLUE, BLUE_GRD, PURPLE, PURPLE_GRD, RED, RED_GRD, BRONZE, SILVER, GOLD, RAINBOW | 
Versions
| ID | Pretty Name | 
| konaste | Konaste | 
Supported Match Types
- inGameID
- songTitle
- tachiSongID