beatmania IIDX (DP) Support¶
This game has the internal GPTString of iidx:DP.
Note
For information on what each section means, please see Common Config.
Metrics¶
For more information on what metrics are and how they work, see [TODO]!
Provided Metrics¶
| Metric Name | Type | Description |
|---|---|---|
score |
Integer | EX Score. This should be between 0 and the maximum possible EX on this chart. |
lamp |
"NO PLAY", "FAILED", "ASSIST CLEAR", "EASY CLEAR", "CLEAR", "HARD CLEAR", "EX HARD CLEAR", "FULL COMBO" | The type of clear this was. |
Derived Metrics¶
| Metric Name | Type | Description |
|---|---|---|
percent |
Decimal | EX Score divided by the maximum possible EX Score on this chart. |
grade |
"F", "E", "D", "C", "B", "A", "AA", "AAA", "MAX-", "MAX" | Grades as they are in IIDX. We also add MAX- (94.44...%) and MAX (100%) as their own grades for convenience. |
Optional Metrics¶
| Metric Name | Type | Description |
|---|---|---|
fast |
Integer | The amount of mistakes in this score that were a result of hitting early. |
slow |
Integer | The amount of mistakes in this score that were a result of hitting late. |
maxCombo |
Integer | The largest combo in this score. |
bp |
Integer | The total bads + poors in this score. |
gauge |
Decimal | The life in percent (between 0 and 100) that was on the gauge at the end of the chart. |
comboBreak |
Integer | The amount of times combo was broken. |
gaugeHistory |
Array<Decimal | null > | A snapshot of the gauge percent throughout the chart. The values should be null from the point the user dies until the end of the chart. |
scoreHistory |
Array<Decimal | null > | A snapshot of the user's ghost throughout the chart. The values may be null. |
gsmEasy |
Array<Decimal | null > | If GSM is used, this stores the easy gauge history. |
gsmNormal |
Array<Decimal | null > | If GSM is used, this stores the normal gauge history. |
gsmHard |
Array<Decimal | null > | If GSM is used, this stores the hard gauge history. |
gsmEXHard |
Array<Decimal | null > | If GSM is used, this stores the ex-hard gauge history. |
Judgements¶
The following judgements are defined:
pgreatgreatgoodbadpoor
Rating Algorithms¶
Score Rating Algorithms¶
The default rating algorithm is ktLampRating.
| Name | Description |
|---|---|
ktLampRating |
A rating system that values your clear lamps on charts. Tierlist information is taken into account. |
BPI |
A rating system for Kaiden level play. Only applies to 11s and 12s. A BPI of 0 states the score is equal to the Kaiden Average for that chart. A BPI of 100 is equal to the world record. |
Session Rating Algorithms¶
The default rating algorithm is ktLampRating.
| Name | Description |
|---|---|
ktLampRating |
An average of the best 10 ktLampRatings this session. |
BPI |
An average of the best 10 BPIs this session. |
Profile Rating Algorithms¶
The default rating algorithm is ktLampRating.
| Name | Description |
|---|---|
ktLampRating |
An average of your best 20 ktLampRatings. |
BPI |
An average of your best 20 BPIs. |
Difficulties¶
NORMALHYPERANOTHERLEGGENDARIAAll Scratch NORMALAll Scratch HYPERAll Scratch ANOTHERAll Scratch LEGGENDARIAKichiku NORMALKichiku HYPERKichiku ANOTHERKichiku LEGGENDARIAKiraku NORMALKiraku HYPERKiraku ANOTHERKiraku LEGGENDARIA
Classes¶
| Name | Type | Values |
|---|---|---|
dan |
PROVIDED | KYU_7, KYU_6, KYU_5, KYU_4, KYU_3, KYU_2, KYU_1, DAN_1, DAN_2, DAN_3, DAN_4, DAN_5, DAN_6, DAN_7, DAN_8, DAN_9, DAN_10, CHUUDEN, KAIDEN |
Versions¶
| ID | Pretty Name |
|---|---|
20 |
tricoro |
21 |
SPADA |
22 |
PENDUAL |
23 |
copula |
24 |
SINOBUZ |
25 |
CANNON BALLERS |
26 |
ROOTAGE |
27 |
HEROIC VERSE |
28 |
BISTROVER |
29 |
CastHour |
30 |
Resident |
31 |
Epolis |
3-cs |
3rd Style CS |
4-cs |
4th Style CS |
5-cs |
5th Style CS |
6-cs |
6th Style CS |
7-cs |
7th Style CS |
8-cs |
8th Style CS |
9-cs |
9th Style CS |
10-cs |
10th Style CS |
11-cs |
IIDX RED CS |
12-cs |
HAPPY SKY CS |
13-cs |
DISTORTED CS |
14-cs |
GOLD CS |
15-cs |
DJ TROOPERS CS |
16-cs |
EMPRESS CS |
26-omni |
ROOTAGE Omnimix |
27-omni |
HEROIC VERSE Omnimix |
28-omni |
BISTROVER Omnimix |
29-omni |
CastHour Omnimix |
30-omni |
Resident Omnimix |
27-2dxtra |
HEROIC VERSE 2dxtra |
28-2dxtra |
BISTROVER 2dxtra |
bmus |
BEATMANIA US |
inf |
INFINITAS |
Supported Match Types¶
inGameIDtachiSongIDsongTitle