beatmania IIDX (SP) Support¶
This game has the internal GPTString of iidx:SP
.
Note
For information on what each section means, please see Common Config.
Metrics¶
For more information on what metrics are and how they work, see [TODO]!
Provided Metrics¶
Metric Name | Type | Description |
---|---|---|
score |
Integer | EX Score. This should be between 0 and the maximum possible EX on this chart. |
lamp |
"NO PLAY", "FAILED", "ASSIST CLEAR", "EASY CLEAR", "CLEAR", "HARD CLEAR", "EX HARD CLEAR", "FULL COMBO" | The type of clear this was. |
Derived Metrics¶
Metric Name | Type | Description |
---|---|---|
percent |
Decimal | EX Score divided by the maximum possible EX Score on this chart. |
grade |
"F", "E", "D", "C", "B", "A", "AA", "AAA", "MAX-", "MAX" | Grades as they are in IIDX. We also add MAX- (94.44...%) and MAX (100%) as their own grades for convenience. |
Optional Metrics¶
Metric Name | Type | Description |
---|---|---|
fast |
Integer | The amount of mistakes in this score that were a result of hitting early. |
slow |
Integer | The amount of mistakes in this score that were a result of hitting late. |
maxCombo |
Integer | The largest combo in this score. |
bp |
Integer | The total bads + poors in this score. |
gauge |
Decimal | The life in percent (between 0 and 100) that was on the gauge at the end of the chart. |
comboBreak |
Integer | The amount of times combo was broken. |
gaugeHistory |
Array<Decimal | null > | A snapshot of the gauge percent throughout the chart. The values should be null from the point the user dies until the end of the chart. |
scoreHistory |
Array<Decimal | null > | A snapshot of the user's ghost throughout the chart. The values may be null. |
gsmEasy |
Array<Decimal | null > | If GSM is used, this stores the easy gauge history. |
gsmNormal |
Array<Decimal | null > | If GSM is used, this stores the normal gauge history. |
gsmHard |
Array<Decimal | null > | If GSM is used, this stores the hard gauge history. |
gsmEXHard |
Array<Decimal | null > | If GSM is used, this stores the ex-hard gauge history. |
Judgements¶
The folowing judgements are defined:
pgreat
great
good
bad
poor
Rating Algorithms¶
Score Rating Algorithms¶
The default rating algorithm is ktLampRating
.
Name | Description |
---|---|
ktLampRating |
A rating system that values your clear lamps on charts. Tierlist information is taken into account. |
BPI |
A rating system for Kaiden level play. Only applies to 11s and 12s. A BPI of 0 states the score is equal to the Kaiden Average for that chart. A BPI of 100 is equal to the world record. |
Session Rating Algorithms¶
The default rating algorithm is ktLampRating
.
Name | Description |
---|---|
ktLampRating |
An average of the best 10 ktLampRatings this session. |
BPI |
An average of the best 10 BPIs this session. |
Profile Rating Algorithms¶
The default rating algorithm is ktLampRating
.
Name | Description |
---|---|
ktLampRating |
An average of your best 20 ktLampRatings. |
BPI |
An average of your best 20 BPIs. |
Difficulties¶
NORMAL
HYPER
ANOTHER
LEGGENDARIA
All Scratch NORMAL
All Scratch HYPER
All Scratch ANOTHER
All Scratch LEGGENDARIA
Kichiku NORMAL
Kichiku HYPER
Kichiku ANOTHER
Kichiku LEGGENDARIA
Kiraku NORMAL
Kiraku HYPER
Kiraku ANOTHER
Kiraku LEGGENDARIA
Classes¶
Name | Type | Values |
---|---|---|
dan |
PROVIDED | KYU_7, KYU_6, KYU_5, KYU_4, KYU_3, KYU_2, KYU_1, DAN_1, DAN_2, DAN_3, DAN_4, DAN_5, DAN_6, DAN_7, DAN_8, DAN_9, DAN_10, CHUUDEN, KAIDEN |
Versions¶
ID | Pretty Name |
---|---|
20 |
tricoro |
21 |
SPADA |
22 |
PENDUAL |
23 |
copula |
24 |
SINOBUZ |
25 |
CANNON BALLERS |
26 |
ROOTAGE |
27 |
HEROIC VERSE |
28 |
BISTROVER |
29 |
CastHour |
30 |
Resident |
31 |
Epolis |
3-cs |
3rd Style CS |
4-cs |
4th Style CS |
5-cs |
5th Style CS |
6-cs |
6th Style CS |
7-cs |
7th Style CS |
8-cs |
8th Style CS |
9-cs |
9th Style CS |
10-cs |
10th Style CS |
11-cs |
IIDX RED CS |
12-cs |
HAPPY SKY CS |
13-cs |
DISTORTED CS |
14-cs |
GOLD CS |
15-cs |
DJ TROOPERS CS |
16-cs |
EMPRESS CS |
26-omni |
ROOTAGE Omnimix |
27-omni |
HEROIC VERSE Omnimix |
28-omni |
BISTROVER Omnimix |
29-omni |
CastHour Omnimix |
30-omni |
Resident Omnimix |
27-2dxtra |
HEROIC VERSE 2dxtra |
28-2dxtra |
BISTROVER 2dxtra |
bmus |
BEATMANIA US |
inf |
INFINITAS |
Supported Match Types¶
inGameID
tachiSongID
songTitle