ITG Support¶
This game has the internal GPTString of itg:Stamina
.
Note
For information on what each section means, please see Common Config.
Metrics¶
For more information on what metrics are and how they work, see [TODO]!
Provided Metrics¶
Metric Name | Type | Description |
---|---|---|
scorePercent |
Decimal | The % value this score was worth. This is a number between 0 and 100. Note that negative %s, although existing in ITG, are not supported. |
survivedPercent |
Decimal | How far this user survived through the chart. For clears, this should be 100, if the user got halfway through, this should be 50, etc. |
lamp |
"FAILED", "CLEAR", "FULL COMBO", "FULL EXCELLENT COMBO", "QUAD", "QUINT" | The type of clear this user got. |
Derived Metrics¶
Metric Name | Type | Description |
---|---|---|
grade |
"F", "D", "C", "B", "A", "S", "★", "★★", "★★★", "★★★★" | The grade this score was. Note that grades are capped at F if this was a fail. |
finalPercent |
Decimal | A combination of survivedPercent and scorePercent . This metric is survivedPercent if the player didn't clear the chart. Otherwise, it's their scorePercent + 100. |
Optional Metrics¶
Metric Name | Type | Description |
---|---|---|
lifebarHistory |
Array<Decimal> | A snapshot of how much life the player had throughout the chart. |
Judgements¶
The folowing judgements are defined:
fantastic+
fantastic
excellent
great
decent
wayoff
miss
Rating Algorithms¶
Score Rating Algorithms¶
The default rating algorithm is blockRating
.
Name | Description |
---|---|
blockRating |
How much this clear is worth. |
fastest32 |
The fastest BPM this score streamed 32 measures straight for. |
Session Rating Algorithms¶
Name | Description |
---|---|
blockRating |
An average of your best 5 block levels cleared this session. |
Profile Rating Algorithms¶
The default rating algorithm is highestBlock
.
Name | Description |
---|---|
highestBlock |
The highest block level this player has cleared. |
fastest32 |
The fastest BPM this user has streamed 32 unbroken measures at. |
Difficulties¶
This game uses dynamic difficulties. A difficulty name may be any string, provided songID
+ playtype
+ difficulty
is unique.
Classes¶
Name | Type | Values |
---|---|---|
Versions¶
This game has no versions, and presumably doesn't need to disambiguate its IDs.
Supported Match Types¶
itgChartHash