maimai Support
This game has the internal GPTString of maimai:Single
.
Note
For information on what each section means, please see Common Config.
Metrics
For more information on what metrics are and how they work, see [TODO]!
Provided Metrics
Metric Name |
Type |
Description |
percent |
Decimal |
The percent this score was worth. Sometimes called 'rate' in game. This is upper-bounded by how many BREAK notes the chart has. |
lamp |
"FAILED", "CLEAR", "FULL COMBO", "ALL PERFECT", "ALL PERFECT+" |
The type of clear this score was. |
Derived Metrics
Metric Name |
Type |
Description |
grade |
"F", "E", "D", "C", "B", "A", "AA", "AAA", "S", "S+", "SS", "SS+", "SSS", "SSS+" |
The grade this score was. |
Optional Metrics
Metric Name |
Type |
Description |
fast |
Integer |
The amount of mistakes in this score that were a result of hitting early. |
slow |
Integer |
The amount of mistakes in this score that were a result of hitting late. |
maxCombo |
Integer |
The largest combo in this score. |
Judgements
The folowing judgements are defined:
Rating Algorithms
Score Rating Algorithms
Name |
Description |
rate |
Rating as it's implemented in game. |
Session Rating Algorithms
Name |
Description |
rate |
The average of your best 10 ratings this session. |
Profile Rating Algorithms
Name |
Description |
naiveRate |
An average of your 30 best ratings. This is different from the rating in-game, as that is song-based and takes into account recent scores. |
Difficulties
Easy
Basic
Advanced
Expert
Master
Re:Master
Classes
Name |
Type |
Values |
colour |
DERIVED |
WHITE, BLUE, GREEN, YELLOW, RED, PURPLE, BRONZE, SILVER, GOLD, RAINBOW |
dan |
PROVIDED |
DAN_1, DAN_2, DAN_3, DAN_4, DAN_5, DAN_6, DAN_7, DAN_8, DAN_9, DAN_10, KAIDEN, SHINDAN_1, SHINDAN_2, SHINDAN_3, SHINDAN_4, SHINDAN_5, SHINDAN_6, SHINDAN_7, SHINDAN_8, SHINDAN_9, SHINDAN_10, SHINKAIDEN |
Versions
ID |
Pretty Name |
finale |
FiNALE |
Supported Match Types
songTitle
tachiSongID
inGameID
inGameStrID