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maimai Support

This game has the internal GPTString of maimai:Single.

Note

For information on what each section means, please see Common Config.

Metrics

For more information on what metrics are and how they work, see [TODO]!

Provided Metrics

Metric Name Type Description
percent Decimal The percent this score was worth. Sometimes called 'rate' in game. This is upper-bounded by how many BREAK notes the chart has.
lamp "FAILED", "CLEAR", "FULL COMBO", "ALL PERFECT", "ALL PERFECT+" The type of clear this score was.

Derived Metrics

Metric Name Type Description
grade "F", "E", "D", "C", "B", "A", "AA", "AAA", "S", "S+", "SS", "SS+", "SSS", "SSS+" The grade this score was.

Optional Metrics

Metric Name Type Description
fast Integer The amount of mistakes in this score that were a result of hitting early.
slow Integer The amount of mistakes in this score that were a result of hitting late.
maxCombo Integer The largest combo in this score.

Judgements

The folowing judgements are defined:

  • perfect
  • great
  • good
  • miss

Rating Algorithms

Score Rating Algorithms

Name Description
rate Rating as it's implemented in game.

Session Rating Algorithms

Name Description
rate The average of your best 10 ratings this session.

Profile Rating Algorithms

Name Description
naiveRate An average of your 30 best ratings. This is different from the rating in-game, as that is song-based and takes into account recent scores.

Difficulties

  • Easy
  • Basic
  • Advanced
  • Expert
  • Master
  • Re:Master

Classes

Name Type Values
colour DERIVED WHITE, BLUE, GREEN, YELLOW, RED, PURPLE, BRONZE, SILVER, GOLD, RAINBOW
dan PROVIDED DAN_1, DAN_2, DAN_3, DAN_4, DAN_5, DAN_6, DAN_7, DAN_8, DAN_9, DAN_10, KAIDEN, SHINDAN_1, SHINDAN_2, SHINDAN_3, SHINDAN_4, SHINDAN_5, SHINDAN_6, SHINDAN_7, SHINDAN_8, SHINDAN_9, SHINDAN_10, SHINKAIDEN

Versions

ID Pretty Name
finale FiNALE

Supported Match Types

  • songTitle
  • tachiSongID
  • inGameID
  • inGameStrID