MÚSECA Support¶
This game has the internal GPTString of museca:Single
.
Note
For information on what each section means, please see Common Config.
Metrics¶
For more information on what metrics are and how they work, see [TODO]!
Provided Metrics¶
Metric Name | Type | Description |
---|---|---|
score |
Integer | The score value. This is between 0 and 1 million. |
lamp |
"FAILED", "CLEAR", "CONNECT ALL", "PERFECT CONNECT ALL" | The type of clear this score was. Note: we define a CLEAR as being >= 800k, and FAILED as anything less. We do not respect MUSECA's story mode for clear/failed types. |
Derived Metrics¶
Metric Name | Type | Description |
---|---|---|
grade |
"没", "拙", "凡", "佳", "良", "優", "秀", "傑", "傑G" | The grade this score was. |
Optional Metrics¶
Metric Name | Type | Description |
---|---|---|
fast |
Integer | The amount of mistakes in this score that were a result of hitting early. |
slow |
Integer | The amount of mistakes in this score that were a result of hitting late. |
maxCombo |
Integer | The largest combo in this score. |
Judgements¶
The following judgements are defined:
critical
near
miss
Rating Algorithms¶
Score Rating Algorithms¶
Name | Description |
---|---|
curatorSkill |
Curator Skill as it's implemented in-game. |
Session Rating Algorithms¶
Name | Description |
---|---|
curatorSkill |
The average of your best 10 Curator skills this session. |
Profile Rating Algorithms¶
Name | Description |
---|---|
curatorSkill |
The sum of your best 20 Curator Skills. This is identical to how it's calculated in-game. |
Difficulties¶
Green
Yellow
Red
Classes¶
Name | Type | Values |
---|---|---|
Versions¶
ID | Pretty Name |
---|---|
1.5 |
1 + 1/2 |
1.5-b |
1 + 1/2 Rev. B |
Supported Match Types¶
songTitle
tachiSongID
inGameID