MÚSECA Support
This game has the internal GPTString of museca:Single
.
Note
For information on what each section means, please see Common Config.
Metrics
For more information on what metrics are and how they work, see [TODO]!
Provided Metrics
Metric Name |
Type |
Description |
score |
Integer |
The score value. This is between 0 and 1 million. |
lamp |
"FAILED", "CLEAR", "CONNECT ALL", "PERFECT CONNECT ALL" |
The type of clear this score was. Note: we define a CLEAR as being >= 800k, and FAILED as anything less. We do not respect MUSECA's story mode for clear/failed types. |
Derived Metrics
Metric Name |
Type |
Description |
grade |
"没", "拙", "凡", "佳", "良", "優", "秀", "傑", "傑G" |
The grade this score was. |
Optional Metrics
Metric Name |
Type |
Description |
fast |
Integer |
The amount of mistakes in this score that were a result of hitting early. |
slow |
Integer |
The amount of mistakes in this score that were a result of hitting late. |
maxCombo |
Integer |
The largest combo in this score. |
Judgements
The folowing judgements are defined:
Rating Algorithms
Score Rating Algorithms
Name |
Description |
curatorSkill |
Curator Skill as it's implemented in-game. |
Session Rating Algorithms
Name |
Description |
curatorSkill |
The average of your best 10 Curator skills this session. |
Profile Rating Algorithms
Name |
Description |
curatorSkill |
The sum of your best 20 Curator Skills. This is identical to how it's calculated in-game. |
Difficulties
Classes
Versions
ID |
Pretty Name |
1.5 |
1 + 1/2 |
1.5-b |
1 + 1/2 Rev. B |
Supported Match Types
songTitle
tachiSongID
inGameID