PMS (Controller) Support
This game has the internal GPTString of pms:Controller
.
Note
For information on what each section means, please see Common Config.
Metrics
For more information on what metrics are and how they work, see [TODO]!
Provided Metrics
Metric Name |
Type |
Description |
score |
Integer |
EX Score. This should be between 0 and the maximum possible EX on this chart. |
lamp |
"NO PLAY", "FAILED", "ASSIST CLEAR", "EASY CLEAR", "CLEAR", "HARD CLEAR", "EX HARD CLEAR", "FULL COMBO" |
The type of clear this was. |
Derived Metrics
Metric Name |
Type |
Description |
grade |
"F", "E", "D", "C", "B", "A", "AA", "AAA", "MAX-", "MAX" |
Grades as they are in IIDX. We also add MAX- (94.44...%) and MAX (100%) as their own grades for convenience. |
percent |
Decimal |
EX Score divided by the maximum possible EX Score on this chart. |
Optional Metrics
Metric Name |
Type |
Description |
fast |
Integer |
The amount of mistakes in this score that were a result of hitting early. |
slow |
Integer |
The amount of mistakes in this score that were a result of hitting late. |
maxCombo |
Integer |
The largest combo in this score. |
bp |
Integer |
The total bads + poors in this score. |
gauge |
Decimal |
The life in percent (between 0 and 100) that was on the gauge at the end of the chart. |
gaugeHistory |
Array<Decimal> |
A snapshot of the gauge percent throughout the chart. The values should be null from the point the user dies until the end of the chart. |
epg |
Integer |
The amount of early PGreats in this score. |
egr |
Integer |
The amount of early greats in this score. |
egd |
Integer |
The amount of early goods in this score. |
ebd |
Integer |
The amount of early bads in this score. |
epr |
Integer |
The amount of early poors in this score. |
lpg |
Integer |
The amount of late PGreats in this score. |
lgr |
Integer |
The amount of late greats in this score. |
lgd |
Integer |
The amount of late goods in this score. |
lbd |
Integer |
The amount of late bads in this score. |
lpr |
Integer |
The amount of late poors in this score. |
Judgements
The folowing judgements are defined:
Rating Algorithms
Score Rating Algorithms
Name |
Description |
sieglinde |
A clearing algorithm that rewards you points based on how difficult an easy clear or hard clear was. |
Session Rating Algorithms
Name |
Description |
sieglinde |
The average of your best 10 sieglinde ratings this session. |
Profile Rating Algorithms
Name |
Description |
sieglinde |
The average of your best 20 sieglinde ratings. |
Difficulties
Classes
Name |
Type |
Values |
dan |
PROVIDED |
INSANE_1, INSANE_2, INSANE_3, INSANE_4, INSANE_5, INSANE_6, INSANE_7, INSANE_8, INSANE_9, INSANE_10, INSANE_KAIDEN, OVERJOY, UNDEFINED |
Versions
This game has no versions, and presumably doesn't need to disambiguate its IDs.
Supported Match Types