USC (Controller) Support¶
This game has the internal GPTString of usc:Controller
.
Note
For information on what each section means, please see Common Config.
Metrics¶
For more information on what metrics are and how they work, see [TODO]!
Provided Metrics¶
Metric Name | Type | Description |
---|---|---|
score |
Integer | The score value. This is between 0 and 10 million. |
lamp |
"FAILED", "CLEAR", "EXCESSIVE CLEAR", "ULTIMATE CHAIN", "PERFECT ULTIMATE CHAIN" | The type of clear this score was. |
Derived Metrics¶
Metric Name | Type | Description |
---|---|---|
grade |
"D", "C", "B", "A", "A+", "AA", "AA+", "AAA", "AAA+", "S", "PUC" | The grade this score was. |
Optional Metrics¶
Metric Name | Type | Description |
---|---|---|
fast |
Integer | The amount of mistakes in this score that were a result of hitting early. |
slow |
Integer | The amount of mistakes in this score that were a result of hitting late. |
maxCombo |
Integer | The largest combo in this score. |
gauge |
Decimal | The amount of life in the gauge when this chart finished. This is between 0 and 100. |
Judgements¶
The folowing judgements are defined:
critical
near
miss
Rating Algorithms¶
Score Rating Algorithms¶
Name | Description |
---|---|
VF6 |
VOLFORCE as it is implemented in SDVX6. |
Session Rating Algorithms¶
Name | Description |
---|---|
ProfileVF6 |
The average of your best 10 VF6s this session, multiplied to be on the same scale as profile VOLFORCE. |
Profile Rating Algorithms¶
Name | Description |
---|---|
VF6 |
Your best 50 VF6 values added together. |
Difficulties¶
NOV
ADV
EXH
INF
Classes¶
Name | Type | Values |
---|---|---|
vfClass |
DERIVED | SIENNA_I, SIENNA_II, SIENNA_III, SIENNA_IV, COBALT_I, COBALT_II, COBALT_III, COBALT_IV, DANDELION_I, DANDELION_II, DANDELION_III, DANDELION_IV, CYAN_I, CYAN_II, CYAN_III, CYAN_IV, SCARLET_I, SCARLET_II, SCARLET_III, SCARLET_IV, CORAL_I, CORAL_II, CORAL_III, CORAL_IV, ARGENTO_I, ARGENTO_II, ARGENTO_III, ARGENTO_IV, ELDORA_I, ELDORA_II, ELDORA_III, ELDORA_IV, CRIMSON_I, CRIMSON_II, CRIMSON_III, CRIMSON_IV, IMPERIAL_I, IMPERIAL_II, IMPERIAL_III, IMPERIAL_IV |
Versions¶
This game has no versions, and presumably doesn't need to disambiguate its IDs.
Supported Match Types¶
uscChartHash
tachiSongID