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O.N.G.E.K.I. Support

This game has the internal GPTString of ongeki:Single.

Note

For information on what each section means, please see Common Config.

Metrics

For more information on what metrics are and how they work, see [TODO]!

Provided Metrics

Metric Name Type Description
score Integer Known in-game as 'Technical Score'. It ranges between 0 and 1,010,000, where notes are worth 950,000, and bells 60,000.
noteLamp "LOSS", "CLEAR", "FULL COMBO", "ALL BREAK", "ALL BREAK+" The primary lamp. A clear is a draw or a win in-game.
bellLamp "NONE", "FULL BELL" Tracks whether all bells in the chart have been collected.
platinumScore Integer The Platinum Score value.

Derived Metrics

Metric Name Type Description
grade "D", "C", "B", "BB", "BBB", "A", "AA", "AAA", "S", "SS", "SSS", "SSS+" The grade this score was.

Optional Metrics

Metric Name Type Description
fast Integer The number of non-critical mistakes in this score that were a result of hitting early.
slow Integer The number of non-critical mistakes in this score that were a result of hitting late.
maxCombo Integer The largest combo in this score.
damage Integer The number of damage ticks received.
bellCount Integer The number of bells collected.
totalBellCount Integer The maximum number of bells that could have been obtained at the time of the play's end.

Judgements

The following judgements are defined:

  • cbreak (critical break)
  • break (red/regular break)
  • hit
  • miss

Rating Algorithms

Score Rating Algorithms

Name Description
rating A rating value of this score, capping at +2.0 at SSS+. This is identical to the system used in bright MEMORY and earlier versions.
scoreRating A rating value of this score, capping at +2.7 at 1,010,000. This is identical to the system used in Re:Fresh.
starRating A rating value of this score, based on stars derived from Platinum Score. This is identical to the system used in Re:Fresh.

Session Rating Algorithms

Name Description
naiveRating The average of your best 10 classic ratings this session.
naiveScoreRating The average of your best 10 score ratings this session.
starRating The average of your best 10 star ratings this session.

Profile Rating Algorithms

Name Description
naiveRating The average of your best 45 classic ratings. This is a simpler variant of the rating algorithm used in bright MEMORY and earlier versions, without distinguishing between new and old charts, and without taking recent scores into account.
naiveRatingRefresh A weighted sum of the average of your best 60 score ratings, and your best 50 star ratings. This is a simpler variant of the rating algorithm used in Re:Fresh, without distinguishing between new and old charts.

Difficulties

  • BASIC
  • ADVANCED
  • EXPERT
  • MASTER
  • LUNATIC

Classes

Name Type Values
colour DERIVED BLUE, GREEN, ORANGE, RED, PURPLE, COPPER, SILVER, GOLD, PLATINUM, RAINBOW

Versions

ID Pretty Name
brightMemory2Omni bright MEMORY Act.2 Omnimix
brightMemory3 bright MEMORY Act.3
brightMemory3Omni bright MEMORY Act.3 Omnimix
refresh Re:Fresh
refreshOmni Re:Fresh Omnimix

Supported Match Types

  • songTitle
  • tachiSongID
  • inGameID

Song Title Matching

There are numerous songs with non-unique names (e.g. Singularity, Singularity and Singularity), but this can be resolved by providing the artist field. The only exception is Perfect Shining, which uniquely has two LUNATIC charts and has to be matched by inGameID:

  • LUNATIC 0 (Loctest chart) inGameID: 8003
  • LUNATIC 13+ (Re:Master) inGameID: 8091