O.N.G.E.K.I. Support
This game has the internal GPTString of ongeki:Single
.
Note
For information on what each section means, please see Common Config.
Metrics
For more information on what metrics are and how they work, see [TODO]!
Provided Metrics
Metric Name |
Type |
Description |
score |
Integer |
Known in-game as 'Technical Score'. It ranges between 0 and 1,010,000, where notes are worth 950,000, and bells 60,000. |
noteLamp |
"LOSS", "CLEAR", "FULL COMBO", "ALL BREAK", "ALL BREAK+" |
The primary lamp. A clear is a draw or a win in-game. |
bellLamp |
"NONE", "FULL BELL" |
Tracks whether all bells in the chart have been collected. |
platinumScore |
Integer |
The Platinum Score value. |
Derived Metrics
Metric Name |
Type |
Description |
grade |
"D", "C", "B", "BB", "BBB", "A", "AA", "AAA", "S", "SS", "SSS", "SSS+" |
The grade this score was. |
Optional Metrics
Metric Name |
Type |
Description |
fast |
Integer |
The number of non-critical mistakes in this score that were a result of hitting early. |
slow |
Integer |
The number of non-critical mistakes in this score that were a result of hitting late. |
maxCombo |
Integer |
The largest combo in this score. |
damage |
Integer |
The number of damage ticks received. |
bellCount |
Integer |
The number of bells collected. |
totalBellCount |
Integer |
The maximum number of bells that could have been obtained at the time of the play's end. |
Judgements
The following judgements are defined:
cbreak
(critical break)
break
(red/regular break)
hit
miss
Rating Algorithms
Score Rating Algorithms
Name |
Description |
rating |
A rating value of this score, capping at +2.0 at SSS+. This is identical to the system used in bright MEMORY and earlier versions. |
scoreRating |
A rating value of this score, capping at +2.7 at 1,010,000. This is identical to the system used in Re:Fresh. |
starRating |
A rating value of this score, based on stars derived from Platinum Score. This is identical to the system used in Re:Fresh. |
Session Rating Algorithms
Name |
Description |
naiveRating |
The average of your best 10 classic ratings this session. |
naiveScoreRating |
The average of your best 10 score ratings this session. |
starRating |
The average of your best 10 star ratings this session. |
Profile Rating Algorithms
Name |
Description |
naiveRating |
The average of your best 45 classic ratings. This is a simpler variant of the rating algorithm used in bright MEMORY and earlier versions, without distinguishing between new and old charts, and without taking recent scores into account. |
naiveRatingRefresh |
A weighted sum of the average of your best 60 score ratings, and your best 50 star ratings. This is a simpler variant of the rating algorithm used in Re:Fresh, without distinguishing between new and old charts. |
Difficulties
BASIC
ADVANCED
EXPERT
MASTER
LUNATIC
Classes
Name |
Type |
Values |
colour |
DERIVED |
BLUE, GREEN, ORANGE, RED, PURPLE, COPPER, SILVER, GOLD, PLATINUM, RAINBOW |
Versions
ID |
Pretty Name |
brightMemory2Omni |
bright MEMORY Act.2 Omnimix |
brightMemory3 |
bright MEMORY Act.3 |
brightMemory3Omni |
bright MEMORY Act.3 Omnimix |
refresh |
Re:Fresh |
refreshOmni |
Re:Fresh Omnimix |
Supported Match Types
songTitle
tachiSongID
inGameID
Song Title Matching
There are numerous songs with non-unique names (e.g. Singularity, Singularity and Singularity), but this can be resolved by providing the artist
field. The only exception is Perfect Shining, which uniquely has two LUNATIC charts and has to be matched by inGameID
:
- LUNATIC 0 (Loctest chart)
inGameID: 8003
- LUNATIC 13+ (Re:Master)
inGameID: 8091