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SOUND VOLTEX Support

This game has the internal GPTString of sdvx:Single.

Note

For information on what each section means, please see Common Config.

Metrics

For more information on what metrics are and how they work, see [TODO]!

Provided Metrics

Metric Name Type Description
score Integer The score value. This is between 0 and 10 million.
lamp "FAILED", "CLEAR", "EXCESSIVE CLEAR", "ULTIMATE CHAIN", "PERFECT ULTIMATE CHAIN" The type of clear this was.

Derived Metrics

Metric Name Type Description
grade "D", "C", "B", "A", "A+", "AA", "AA+", "AAA", "AAA+", "S", "PUC" The grade this score was.

Optional Metrics

Metric Name Type Description
fast Integer The amount of mistakes in this score that were a result of hitting early.
slow Integer The amount of mistakes in this score that were a result of hitting late.
maxCombo Integer The largest combo in this score.
exScore Integer The EXScore value. This is part of the scoreID, and is optional -- this metric did not exist before SDVX6, and is still optional.
gauge Decimal The amount of life in the gauge at the end of this chart.

Judgements

The folowing judgements are defined:

  • critical
  • near
  • miss

Rating Algorithms

Score Rating Algorithms

Name Description
VF6 VOLFORCE as it is implemented in SDVX6.

Session Rating Algorithms

Name Description
ProfileVF6 The average of your best 10 VF6s this session, multiplied to be on the same scale as profile VOLFORCE.

Profile Rating Algorithms

Name Description
VF6 Your best 50 VF6 values added together.

Difficulties

  • NOV
  • ADV
  • EXH
  • INF
  • GRV
  • HVN
  • VVD
  • XCD
  • MXM

Classes

Name Type Values
dan PROVIDED DAN_1, DAN_2, DAN_3, DAN_4, DAN_5, DAN_6, DAN_7, DAN_8, DAN_9, DAN_10, DAN_11, INF
vfClass DERIVED SIENNA_I, SIENNA_II, SIENNA_III, SIENNA_IV, COBALT_I, COBALT_II, COBALT_III, COBALT_IV, DANDELION_I, DANDELION_II, DANDELION_III, DANDELION_IV, CYAN_I, CYAN_II, CYAN_III, CYAN_IV, SCARLET_I, SCARLET_II, SCARLET_III, SCARLET_IV, CORAL_I, CORAL_II, CORAL_III, CORAL_IV, ARGENTO_I, ARGENTO_II, ARGENTO_III, ARGENTO_IV, ELDORA_I, ELDORA_II, ELDORA_III, ELDORA_IV, CRIMSON_I, CRIMSON_II, CRIMSON_III, CRIMSON_IV, IMPERIAL_I, IMPERIAL_II, IMPERIAL_III, IMPERIAL_IV

Versions

ID Pretty Name
booth BOOTH
inf infinite infection
gw GRAVITY WARS
heaven HEAVENLY HAVEN
vivid VIVID WAVE
exceed EXCEED GEAR
konaste Konaste

Supported Match Types

  • sdvxInGameID
  • songTitle
  • tachiSongID